![]() ![]() After being dealt cards, each player passes three cards of his choosing to another player.Listed below are some of the most common rule variations. X Research source You may or may not want to incorporate these into your game. Though these rules are accurate and perfectly acceptable for play, in reality, many variations on these standard rules exist. The rules outlined above constitute the most "basic" version of Hearts. If he or she can do it, he or she will have scored a major victory, but if one of his/her opponents gets just one of the point cards, he or she will be left with a bad score for the hand.īe aware of common rule variations. So, if a player is losing badly and has collected every point card in the hand so far, he or she may risk an even-worse score by trying to collect every Heart and the Queen of Spades. If, in a given hand, a player manages to collect ALL the points from that hand (this is called "Shooting the Moon" or "Running"), s/he receives a score of 0 and all other players receive 26 points. There is one important exception to the goal of avoiding points. ![]() Since it's difficult to tell whether another player will play a Heart or the Queen of Spades after you, usually, you want to avoid taking tricks altogether, even if no point cards have been played yet. All other cards are worth no points, so you may collect these without fear. The cards that are worth points are the Hearts and the Queen of Spades. In Hearts, like in golf, all players want to gain the lowest amount of points possible - whoever has the fewest points at the end wins. In most cases, since we usually don't want to win hands, we'll probably play the Five.Īvoid Hearts and the Queen of Spades. The Ace will win the hand for us because it's the highest card of the same suit as the lead card, while the Five won't beat the Queen.
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